Ultimate Paint Rack Pre-order Reminder!

by Massive Voodoo

Hello Jungle Painters,


while the production of the Ultimate Paint Racks and all the parts from our Indigogo Campaign runs smoothly in the background we are recieving many questions from those who have missed the campaign. Questions like: "Is it available for sale later on!" or "Where can I buy one?" ...

Well, in case you have missed the information: You can already pre-order yours!

Mu 61 - Guild Ball - Boiler, 28 mm

by Massive Voodoo



Hello Jungle Painters,

today Massive Voodoo brings you another Miniatures Unpacked.

This time we will take a closer look on a miniature from the game Guild Ball, which was funded by its past succesful Kickstarter.

From the first looks a game that takes different teams, which are made up from different guilds on a field to play football against eachother. The game is run with 32 mm sized models and has a lot of cool characters in it. This is what their Homepage says about the background of the game:

"Guild Ball takes place in a land now known as the Empire of Free Cities; it’s essentially a pseudo-historical setting with strong European flavours. The lands of the empire are made up of a huge variety of climates, cultures and landscapes each controlled by a sovereign City.

Mob football is a game generally played between neighbouring towns and villages on feast days (hence the popularity). The game was originally played in the middle of towns and villages where the objective was to take the ball to the opposing side of town. But to prevent the inevitable collateral damage it rapidly evolved into being played in the surrounding countryside, often in a special field set aside for the purpose. At its core, players on opposing teams, clash and struggle to control leather wrapped inflated pig's bladder and attempt to kick it into the opponent’s goal. Over the years, rudimentary leagues and tournaments have sprung up, there have even been some national level games between city states. 

The Guilds have taken advantage of the huge popularity of the sport and have invested vast sums of money, creating professional teams and structured leagues. The public went crazy as the game was elevated to new heights of spectacle. Guild Ball was born amidst a blaze of interest and publicity and with it, a whole new business and revenue stream for the Guilds. Games are now played out in front of vast crowds of fans, whilst behind the scenes the results can mean fortunes are won or lost on the kick of a ball."

The Miniature we will have a look on comes from the Butcher's Guild and is called "Boiler".
Following you can see an Artwork of the full Butcher's guild; photo taken from store.guildball.com:



Boiler is the little guy to the left.
Let's see how the model arrives - Honestly from the first impression we did not really understand what is going on there. Five white metals part allright, but how does the model look like when ready?

It was time to start cleaning the white metal model.
Having a closer look on the parts it was clear that they need a little cleaning but it is not bad. Some work with some blades and fine sanding paper and some simple mould lines and casting remains are gone.




Well, after the cleaning process it was glueing time and the parts do fit perfectly here.

A true pleasure to find such well prepared spots to glue. It appeared that "Boiler" seems to be a truely fast pacing character when it comes to mob football. Really a very dynamix pose, ready to strike fast.





Boiler finds himself already under Roman's brush and is truely a cool Miniature to paint. Still an early WIP but definatly fun.


Well, we can only recommend to keep your eyes to Guild Ball.
This surely is becoming one of the Skirmish Games with really cool models! Check their homepage to find out more about how the game is played, how to get started and about those many cool guilds.

Keep on happy painting!


SMC review preview!

by Massive Voodoo

Hey!
The jungle report on this years issue of the Scale Model Challenge is arriving with big steps - here is a little preview:







Tutorial Voting: A funky Robot that loves to paint frogs!

by Massive Voodoo

Good Morning Jungle Painters,

Thursday is Tutorial Voting day and Massive Voodoo's year of the painter is proud to present you the following choices today. You decide which article will be up next week via putting your vote into the comments. Ready? These your choices today:

#1
In this article guest author and jungle friend, Matt Di Pietro takes you on a step by step journey through his Forged Hope project "Arthur". His robot placed second in the overall Forged Hope Program and it is really a joy to see the thoughts and plans behind this Robot, who loves to paint.

For this article vote "Arthur" in the comments!


#02
See Roman tackling his second conversion of Forged Monkey's Jamal bust, called "Funkmaster J".
A little bit of sculpting, chains and glitter in the end. Funky, eh?

For this article vote "Funk" in the comments!


 #03
This article goes back to the explanation on how Roman painted the Toadking in his project called
"Frogs X-ing". It is a deep look into the paintjob itself, no basing or other talk included.

For this article vote "Green Frog" in your comment!



Now it is your turn! 
Vote your favourite!

MV's Bananalicious Update!

by Massive Voodoo



MV's BANANALICIOUS CONTEST - ISSUE 2 will start on November 17th 2014 and until then we want you to know that you have to prepare yourself. We will provide you with all information you need and have some cool updates of the rules and categories. We are sure that this issue will shake the painting community to its core when all of us line up to top the number of  172 entries of the first issue.


So far we want to thank the following sponsors,
who already are supporting the Bananalicious II:

MProyec
The Bent Bristle
Battlefield-Berlin
Sockelmacher
Painting-Buddha
Big Panda V
Troll Forged Miniatures
Morland Studios
Putty&Paint
Broken Toad
Mr Lee Painting Emporium 
Wonderlands Project
Secret Weapon Miniatures
Kaha Miniatures


You want to be a sponsor too?
You own a miniature company, a painter's forum, a miniature related blog or you are a single individual and you want to be a sponsor of the BANANALICIOUS CONTEST - ISSUE 2?
If so, please contact us via: mv---at---massivevoodoo---dot---com
to recieve all important information.

Read more about MV's huge online contest soon!

SMC Special Figure

by Massive Voodoo

"After the Scale Model Challenge is before the Scale Model Challenge."


Well, that is what the socket label of one of Roman's latest miniatures says.

We returned home monday evening from the great event that was Scale Model Challenge 2014 in Veldhoven, Netherlands. We were pretty exhausted and tired and took the whole Tuesday off, but do not get us wrong here, it was a beautiful and cool time we spent on and before and after the show. It was great to meet many painter friends there and also make new ones. There will be a bigger review about the SMC on Massive Voodoo sooner or later as many photos have to be prepared and we do not hurry in such cases. 

Well, this post is about a model that was prepared and painted before the SMC took part to say thanks to Robert Crombeecke, the main organisator behind the show who really helps Massive Voodoo to be at the SMC since three years now.

SMC serious selfie with Robert and Roman
 
Allright. Now to the model. Roman took a historical figure from Alpine Miniatures and placed him in the moment after the show, when every trader, every club, every painter and every visitor left the halls. Dirty floors and even some "Lost&Found" Miniatures and military vehicles. It might give the military figure a complete different look, but it was a lot of fun. Massive Voodoo was truely happy to give this gift to Robert. Let's have a look then:

"After the Scale Model Challenge is before the Scale Model Challenge."
Alpine Miniatures, Scratch-base, 1:35







Many useful things have been executed here so no need to wonder that there will be a full step by step of this piece ready in the future.

We hope you like him! 
Let us know your thoughts and keep on happy painting!


Step by Step - Theseus' Destiny

by Massive Voodoo

Hey jungle painters,

last week's tutorial voting is over and Massive Voodoo's year of the the painter is proud to bring you the Step by Step Article about "Theseus´ Destiny".

So let's see what Peter has to tell about his work on this sculpt by Allan Carrasco.

___________________________________________________________________________
 


THE IDEA:

It´s always hard to start such a huge article without telling you something about the "vision" first. To be honest, Theseus´ Destiny was not a project with a long time of planning prior to it. Most of it just "happened". Back in February some good friends visited me in Reutlingen and we had a nice weekend with painting, chatting and a lot of other stupid things. While everybody was working on his own projects, I had one of PredaStore´s beautiful Predators on my desk. But somehow it was a lot of inner force needed to get on with it. As I know myself, in these situations it is best to stop the project and start something new... something with a better feeling and by this with more motivation.

I bought Allan´s Minotaur some months before, but it was hidden deep inside my desk as I was honestly quite afraid of this huge miniature and its big areas of skin. But somehow (I´m sure it was the evil wine!) I took him out and decided that I would start him right now. As some you might know I´m very interested in history (which I studied) and ancient mythology. Right from the moment I saw Allan´s sculpt for the first time (a version painted by Raffa, names "Cow of War") I was reminded of the myth of Theseus and the Minotaur. Back in February it was time to implement this myth and finish it for the Duke of Bavaria Contest which was taking place two months later.

But how to tell the story? The Minotaur has quite a static pose and it was totally useless for a diorama with an epic fight between beast and hero. So, I had the idea of showing two different scenes at the same time: Theseus wandering through the Cretean caves beneath the palace of Minos and the Minotaur (as main character and master of this realm) looking for the intruder. To solve this problem I had to create two levels: one for the cow one for the hero. My good friend Thomas aka DarkKnight had the idea of using two plinth on top of each other to create a space in which Theseus (as a 1/72 mini) could be placed. But after some discussions with all the other guys we found a better idea and I asked Manu aka CrazyWenky to help me out...

Ok, enough of the theoretically blabla... let´s get right into it!


PAINTING THE BULL:


As Manu was on his task to get me a proper plinth for the scene, I started with the Minotaur. After the usual cleaning and priming process, I decided to use my airbrush for the first tasks, work most of the huge areas with oil colors and then finish it with acrylics.

But what about the colors? Well, I told you I was quite afraid of the Minotaur before because of its huge areas of skin. But on the weekend I was sure I would paint a black bull as it would represent pure badass power. Ok, most of you would think I was crazy and perhaps I somehow was (bad, bad wine!)... but painting black is not that hard as Roman tells you in his huge article :) To get more interesting color variations onto the mini I thought about using some kind of skin color on important areas (head, belly, hands).


Let´s get right into the topic:


1) Basics

1.1: Airbrush



After I primed the Minotaur in black, I mixed black with a bit of yellowish white and carefully sketched the basic light situation. Why the yellowish white? Pure white is not the right choice if you want to highlight your colors. As it´s not a "natural" color it will make your blending appear "scientific". This might be cool if you want to highlight some kind of sci-fi surface, but for a skin it´s in my opinion misplaced. I for myself prever a mix of white and yellow to highlight any color and only use pure white for the final tiny highlights.

Following the idea of zenithal light I highlighted areas where the light would be more intense. Allan sculpted the muscles nicely, so it was not a big deal to realize where the brighter color would have to be placed. As you can see on the picture above, I also basecoated the areas on the belly, the head and the hands in a different color. For this I used my mix of black and yellowish white and added an lightly orange skincolor into it. After the first layer, I added a bit of white to highlight the areas where the light would be most intense.

After this first steps, I took a dark wash and roughly used it on the head to define the crinkles again. I also painted the eyes red to have the focal point upon the head. And yes: in the first two weeks I was still convinced to use the axes ;-)


1.2: Basic Colors



Now it was time to create a basic structure for the painting process. For this I applied the basic colors onto the leather, the wooden staff and the horns. I also started working on the face. I used different skin colors to give the "Mooh of Doom" some character. I also added some reddish layers to make the skin more interesting.

For the horns I used a wet-in-wet technique to achieve a quick sketch. For this, apply your basic color (no mixture with water!) onto the model and while it´s still wet add your brighter or darker color (also here: do not mix it with water as everything will flow like hell) on the position you want it to be. Now carefully mix both colors at their borders into each other. You will get a rough blending.

Important: the move of your brush will decide if your blending will be more darker (if your move your brush more from dark to bright) or brighter (move your brush from the brighter color to the darker). It´s quite hard to explain, but as soon as you try it, you will know what I mean :-)


2) Oils

2.1: Basic Thoughts




After the basic stuff, it was time to get started with the oil colors. They are awesome to use as it´s quite easy to achieve nice blendings on large surfaces. As the oils need some time to dry (at least 3-4 days!) I put the mini every day in a box to prevent it from being covered with dust (which is always flying around no matter how clean your flat might be!). You may laugh, but there is nothing more nerve-racking then having tiny flakes of dust upon you mini.

The picture above is right in the middle of the "oil-stage". I´m very sorry for the crappy pic from my mobile, but I somehow forgot to take proper pictures :-/  I focused for about a week only on working with the oils. It´s not because they are so complicated to use, but the huge areas needed their time. To prevent myself from working everywhere at the same time, I structured the mini in six parts: right and left leg + torso, right and left arm, the back and finally the neck. Every evening I finished a part and believe me, it helped a lot. Finishing a stage and see your mini developing slowly is a big motivation.

For the skin I used a very simple palette of oil colors: black and a yellowish white for the black skin. It´s all you need as the oils will make a nice blending. For the brighter areas on the hands and the belly I used a skin color and the yellowish white. Interesting effect: as I mixed the yellowish white into the black, the blue particles in the black (it´s usually nothing more than a very dark blue!) got more intense and the Minotaue got a blueish and bit greenish taint. Nice!


2.2) A Tale of Varnishes



Well.... I fucked it up... As you can see on the picture the oil colors basically worked out fine and I had some nice blendings everywhere. It was time to switch to acrylics in order to get on with the job (cleaning, color variation, highlights, etc.). So, I put the Minotaur into the oven to speed up the drying process. As some of you might now I had an epic accident some years back, when I used oils for the last time. This time it would be different. I had a proper oven and was sitting in front of it for the whole time to prevent any "Peter-Events".

The drying in the oven went nice and I was happy to prepare the airbrush with Vallejo Matt Varnish so I could continue with acrylics. I usually do this as the surface is very slippery after using oils and the vanish roughs it again. But here the disaster happened: after drying the varnish covered the whole mini with a soft white layer and even "cracked up"... everything seemed ruined... my mood was terrible...

Luckily I visited Roman and Raffa the next day in their studio and Raffa had an idea: he advised me to cover the Minotaur with many layers of gloss varnish (!). Raffa explained it like this: the Vallejo Matt Vanish contains tiny white particles which usually don´t bother, but as I had a black surface it turned out grey. Now we would use a gloss varnish from Mig Jimenez , which does not contain any white pigments. The gloss varnish´s particles would fill up the "tiny gaps of the matt varnish´s surface" and cover the white particles of the Vallejo varnish. After the process, we would use a matt varnish of the same brand to matten the glossy surface. Sounds strange but it really, really worked :-)


After the varnish-process and with already removed axes (I will tell you about them later):




3) Acrylics

3.1 Basic Thoughts and Lightsituation


After the shock I was motivated to continue the "Mooh of Doom". As you can see on the pictures, I focused on intensiving the contrast on the black skin and added some color variation on the belly, the hands and the face.

The contrast on the black skin was mainly done by very careful layers of pure black for the shades and mixes with yellowish white for the highlights. Where the yellow and blue pigments of the black caused a too intense greenish (yellow + blue = green) result in the highlights, I used soft glazes of grey to counter it. Increasing contrast is one of the most important parts while painting and so it took me about two weeks to get this done properly and clean. It followed always the same rythm: adding a layer, then using glazes to soften rough blendings.

But I also want to talk about the proper play of light on such a huge miniature. As there are so many nicely sculpted shapes it is always important not to highlight them too much, even if it´s inviting to do so. Just keep the "global" lightsituation in mind. Perhaps the following sketch of my own approach can help you with this (even if it´s a crappy drawing ;-) ):


100% = pure white (tiny spots)
80% = 50/50 basic tone / bright color (don´t need to be pure white!)
60% = basic tone
30% = 50/50 basic tone / dark color (don´t need to be black!)
0% = pure black

On the top point of the head there is 100% light where between your legs there is 0% light. This is the basic thought you always have to keep in mind.

For the theory in detail I suggest to have a closer look at the following tutorials by Roman and Raffa. They are awesome and a "must-know" for every painter:
  
Tutorial - Zenithal Lightning / Work Order
Tutorial - Light and Shadow


3.2: Skin Variation, Horns and Leather


As you can see on the pictures above, the bull was almost finished when I took the pictures. Apart from the lightsituation I invested a lot of time in the color variation of the skin. This is what makes a miniature look interesting: the play of colors.

A look at the following pictures will explain it. They are snipes of a very early picture and one of a later stage:










As you can see on the right picture, I added some reddish colors to the skintone of the belly and the hands. This helps the skin to look more "alive" and creates an interesting focal point in this huge black/dark area. To have a nice, harmonic transfer from the bright, reddish skin to the black one, I used glazes of dark purple. The choice of purple here was simple: To simulate a "natural" transfer of two different colors, you needed a mixture of both. As I already told you, the black color contains a huge amount of blue pigments.  If we mix blue and red, we will get our purple.

In my opinion the dark purple worked perfectly and created a nice, natural looking transfer between both areas.

Roman wrote a nice tutorial about color variations for skin: Tutorial - Painting Orc Skin


Let my add two additional thoughts about the horns and the leather:

If you remember one of the first pictures above, I started the horns with a brownish basic color and painted it black/dark grey during the painting process. To be honest I was not sure in which color I should paint them. So, I decided to use a simple dark/bright blending from black to nearly white. To make it appear more interesting I used dark brownish glazes in the midtones. The bright area in the middle would also support the most important focal point of the bull: his face. So, I combined a simple fact: usually red and bright areas attract our eyes the most. By using reddish glazes in the face, strong highlights and a bright spot on top of his head I maximised this effect.

For the leather I chose a darker appearance. As you can see on the last two pictures I started with a quite "bright" brown and darkened it during the painting process with inks and blue/dark glazes.

Roman also wrote a nice tutorial about leather, which helps you understand all necessary facts about this material and how to paint it properly: Tutorial - How to paint leather.


3.3 Weapons

Allan armed his version of the Minotaur with two huge battleaxes. At the beginning of the whole painting process, I was still convinced that they would support the brutal appearance of the bull, but after the first two weeks my mind changed. While painting I realized that the axes were quite a handicap for handling the bull properly. So, I simply cut them off and working on the skin was much more easy. Important lecture for myself: before putting a big miniature together, think about the painting process and if there are parts which should be added later.

But to quote Roman: everything happens for a reason. Now I could think about how the armature would support the story. With the axes the bull appeared rather static and this was not my vision of the Minotaur. In my mind he was wandering through the labyrinth, looking for intruders. So, what about something like flails? Yeah, this would be nice... this kind of weapon would support his brutish character and by pulling the flail´s bowls behind him, I could indicate some kind of movement... perfect!



The flails were quite easy to create. I formed two irregular bowls with Miliput and added a small chain. As you can see on the left picture (an early stage) I also thought about using spikes. But as I did not like the look, I increased the size of the bowls and carved small pyramids into them (Thanks to Roman for the idea!). I also added small bands of lead foil to gain an archaic look (the idea: if I hit you with this flail you will turn into a bloody smear on the wall... I like..). To connect the chain and the axes´ shafts I sculpted a simple armature. For this I used Miliput and lead foil. The sculpting was done rather rough to indicate a primitive, but solid smith´s work . On the right picture you can see a later stage of the project. The bull and the base were nearly finished and I applied everything to check the scenery´s appearance.

Tutorial: Make your own fantasy weaponry


After priming and adding the basic color to the flail, I realized that I had to fuse the bull with the base in order to paint the weapons properly. The bull should pull the flails right through the muddy surface of the cave. By this, the momentum of movement should be obvious. This was messy thing. I first had to glue the bull to the base, then glue the flail´s bowls to their positions and only then adapt the length of the chains. To support the idea of movement, the left chain had to be tight (mirroring the left hoof, which is one step ahead of the other). After the glueing, I added the mud-effect and the ground marks made by the flails. After all this done, I was finally able to paint the weapons. It was done rather quick, as my time was running out (only a few days left until the Duke of Bavaria started). The special effects of ModelMates helped me a lot:

Mu 45/Tutorial - ModelMates - Rust Effects
Mu 47/Tutorial - ModelMates, Verdigris Effect



CREATING AND PAINTING THE BASE:




1) Idea

As I already told you, in my imagination the Minotaur´s labyrinth is some kind of dark cave beneath the palace of Crete. So, I thought to combine the rough atmosphere of natural rock with the architecual influence of mankind. To include two scenes of the same epic story on a rather small plinth, I decided to work with two different scale. The "main scene" with the bull would be in 54mm scale while the "secondary scene" with Theseus on his quest would be in 1/72. To connect both scenes I would use small details like mud, stalagmites and stalactites, a shield, a skull and braziers.


2) Building and Painting

2.1 The Plinth


A big thanks to Manu for creating the plinth for me. On the left picture you can see how he implemented my ideas of the cave. The hole was 3cm wide, about 5cm high and 4cm deep. It was the perfect preparation for the later cave.

As a first step I build the column. I used cork for the basic structure and covered it with miliput. I made the column about 1cm higher than the Minotaur to create a framework for the scene and placed it on the left side. To place the higher frame on the left side was motivated by the natural way of how people in western countries read a book. You start on the top of the left side and continue down to the bottom of the right side of a page. I wanted to use this effect and help the viewer to "read" the scenery. Additonally to the column I created a basic rocky surface with miliput (combining nature and architecture).

If you are interested in learning how to create a nice base I can only recommend joining one of Roman´s Basing Classes.


2.2 The Cave

Well, the plinth already had a nice basic hole. But how to create the illusion of depth? Raffa had a nice idea: place an additional wall in front of the back-wall and leave a small gap. By this, you trick the viewer´s eye and achieve the idea of a deep cave. The following sketch will explain it better:




The following steps were simple: at first I used my Dremel to widen the hole and achieve a more natural appearance. Then, I sculpted the rocky surface with Miliput. To form the columns I used columnparts made of gypsum as a basis and covered them with Miliput. Some of you might ask why did I do this? Well, as I did some research, I discovered that in the Cretean culture round columns with a flat surface, possibly painted in red, dominated the architecture (Luke, thanks a lot for your help!). In my vision the Cretean builders sculptured the columns out of the blank rock and copied the style they used for their palaces.


But here we have an old, wet cave. To support this idea, I did some experiments to find a good way of creating stalagmites and stalactites. I placed them in both scenes in order to connect the "lower cave" and the "upper cave".




2.3 Painting


Before I painted the base, I took care of small Theseus. I used one of the Spartan Warrios of the 1/72 Zvezda range. They are nicely sculpted and it took me only two hours to paint him. My idea was to use a rather simple scheme, but nevertheless outstanding and in contrast to the bull. So my choice fell on red, gold and white.

Before painting the cave itself, I did a quick research and found the following examples:

Inspiration 1
Inspiration 2

The painting was an easy task. I used a wet in wet technique and combined brownish tones, blues and greens. To support the idea of a cave, the lower parts of the cave were painted brighter than the areas near the ceiling. The wet appearance of the cave was achieved by some layers of gloss vanish. 


3) Details

3.1 Shield & Skull




















The first details to connect both scenes and to make the different scales of the same story obvious were to be prepared. I decided to place a shield and a skull of a former "wanna-be-hero" beside the bull. Both were in 54mm scale (right picture with a comparison). To make it clear that the former hero was killed by the Minotaur I designed the shield´s damage fitting to the form of the flails: same size, small triangles (from the pyramidical shape of the bowls) and a huge crack done by the impact. Outsch...

The shield was painted in green to have a subtle contrast to the bull and the base. I also added a simple freehand. I did not invest too much time, as I would cover it with mud and dirt later.

Tutorial - Painting a freehand for the gaming table
Tutorial - Advanced Freehand Painting




3.2 Mud

Now it was time to complete the whole project. The bull was nearly finished, the base and the shield placed on the base. I needed a second element beside the stalagmites and stalactites to connect both scenes on a macro level (the shield and the skull were on the micro level). Wet mud was a logical choice. But how to do this? To find the best solution I made a quick experiment with gloss vanish and matt varnish. 

First I mixed brown pigments with a bit of dark brown color and added the varnishes. Then, I applied the mixtures on small parts of plastic card. As the mixtures were too liquid I added some dry earth later:


I was not satisfied with the results and made a third experiment with Acrylic Soft Gel (already used for the stalagmites and stalactites). By using this material I received a nice combination: it was voluminous I could form nice soft shapes:




Finally satisfied, I covered the cave´s ground and the surface of the upper scene with the mixture. I "carefully" covered the bull´s hooves and the shield with the mixture in order to fuse the different elements with each other. After drying, the muddy parts were covered with layers of gloss varnish to intensive the wet effect. Final dirt-effects were done with brown pigments.


3.3 Braziers

I was quite satisfied with the appearance of the whole scenery. But something was missing... I missed details. As I thought about it and had a look at some pictures of dungeons and temples I realized what it was: braziers! They would provide a simple, but nice detail and ensure two points: an additional connection of both scenes and the increase the human influence on the cave.

The braziers were done very simple:


For the smaller cups I took little pieces of lead foil and placed the above a hemisphere drilled into a piece of wood. Then, I used the end of a big brush to carefully push the foil into the hemisphere. I cut the overlaying part and got a nice cup. The holding was made of small wire which was bend over the brush´s back (to get a nice circle).

The bigger cup was done the same way: I took a larger part of lead foil and looked for something with a round surface. The pots of the old Citadel Colors are perfect for this. I placed the foil on the pots and used the back of the big brush again. I carefully pushed the foil into shape. Nice side effect: by using the rather small end of the brush the surface of the cup got quite rough and it looked like it was done with a hammer.

Unfortunately I have no work in progress pictures of how I did the flames in the large cup. Time was running out and the next morning I had to leave for Augsburg. So, I have to explain it:

First, I glued small parts of stone into the cup to simulate the charcoals. Then, I used warm Green Stuff (!) for the flames: I made tiny balls and placed them where I would like the flames to be. I took tweezers with a tiny tip and pushed the balls between the small stones. Now comes the important part: I wet the tips of the tweezers, carefully take the Green Stuff and pull it upwards. The Green Stuff must be very flexible. Now it´s a question of skill and patience: form the flames like you prefer, but be aware that the Green Stuff will often be lifted from the stones. In this case, carefully push it back in place and be more careful with the tweezers ;-)

Painting was quite easy: create a blending from bright (in the charcoals) to dark. I suggest to use Raffa´s glowing pigments to get a insense, glowing fire effect.  



FINAL RESULT:




More pictures here: Putty and Paint


 
CLOSING WORDS:

Puh, what a huge amount of text. I hope you enjoyed this step by step article as much as I did, when I wrote it down. It was interesting to get back into my memories and try to explain every step en detail. I hope all points got clear.

Theseus´ Destiny was my largest project until today and I´m happy I could finish it in time for the Duke of Bavaria. Looking back to the days when I was working on the project I realize I learnt some important lessons:


  • Take your time!
  • Preparation is important, but you can never be prepared for everything. So, in case of mistakes, relax, take a cup of coffee/tea and think about a solution.
  • If you work on a large project, split it up into smaller steps.You can handle smaller projects easily and by this, you can handle big ones, too.

If there are some points, which are not clear, please feel free to comment below and I will add an explanation into the step by step.

If you´d like to get in touch with me, feel free to contact me: baphomet[at]massivevoodoo[dot]com

Cheers,
Peter