
Hello Robot-Forgers,
It seems the garage repair shops are really crowded these days. Many are giving birth to robots at the moment to help the Forged-Hope-Program to full success. Good to see so many taking part in the survival trail of the settlement! Keep on going!
There is news to the random prize pool again!
Imbrian Arts sponsors some drunk town folk of the recently unpacked Miniatures. Time for a lucky winner to get utterly drunk, eh? Thanks a lot!
May the Forgefather guide you!

Hello to another Miniatures Unpacked,
two in a row, eh? Very unusal but as Roman just returned from his Vienna Painting Class it takes a little more time to prepare the big article about painting black. Expect this one to arrive tomorrow.
Meanwhile we are talking a look on a cool Orc Shaman model from a brand new company called "Don't Panic Games" from France. They launched their first Kickstarter just some days ago and are already backed and now it's all about more cool stretchgoals and additions to their cool game, called "Drakerys". Have a look!
Well, the jungle recieved one resin copy of the Orc and a Fire Elemental up front to help spreading the word about such cool figures and this is what we do now. Having a closer look on the two figures we recieved, with focus on the Orc, sculpted by no other than master sculptor Allan Carrasco.
We are talking about this fella over here:
The miniature comes in 32 mm, usual gaming size and is so cool for its scale. Really handsome and a true Allan Carrasco. We recieved a resin copy, keep in mind that the models from the Kickstarter will be in plastic and we hope "Don't Panic Games" will keep the same good quality for these models as they did here.
This is how the model arrives in five parts:
Unfortanetly the resin that was used is kind of bright so it was not easy to take good photos of it to show the quality of the sculpt. All parts need to be cleaned, in our resin version and we guess also in the plastic versions. You have to cut away rests of the casting process as you can see in the following photos:
While we were cleaning the parts from small mouldlines with a knife and started to build up the figure we realized one ear missing completly. We got back to the staff of "Don't Panic Games" and asked about it and we were assured that this was just a miscast and this is not to happen to the plastic figures of the game. We had little choice but to sculpt that ear ourselves and so Roman did with the use of Milliput.
The fitting of the parts went pretty well but small gaps had to be filled with the use of liquid green stuff. Normal procedure.
As Massive Voodoo's year of the painter is bringing you miniature hobby joy in its full force we also have a step by step about this guy in preparation. Stay tuned to see how his base was planned and how the painting went on that guy, even with that sculpted ear.
Now let's have a look at the fire elemental we also recieved in resin. As said the game's figures will be cast in plastic, at least that is the information we got from the producers.
The female fire elemental arrives in three pieces and the first impression on the resin cast we got was "Ouhh, much cleaning ahead!". Luckily most of the cleaning work was easily done as there have been a lot of thin "casting skins" that were quickly removed. Some mould lines here and there had to be conquered by using sandpaper.

What we can say is that we enjoy both figures a lot. Both have a very cool character design and as the Orc is already painted we can also say that painting this guy up was a lot of fun. You will find more photos of the finished Orc in the next days in your jungle. Meanwhile Raffa is painting the fire elemental and will have more information on it for you soon. Sadly we can not tell you about the quality of the final plastic versions of the models as we recieved those resin casts for reviewing. We wish for the same quality in plastic and wish "Don't Panic Games" a success in their Kickstarter.
So far from our tables, we hope you enjoyed the review and don't forget to check
Drakerys - the Miniature Game on Kickstarter!
Keep on happy painting!
Your MV-Team

Hello Painters,
you might have seen the announcement to Roman's upcoming basing class this summer.
Remember that the registration starts Thursday May 29th 2014 at 08:00 p.m. (CEST). If you are interested set an alarm to be ready. There are only 18 spots available.
FAQ-Update:
You can either say "Me!" in the forum to register to the class or write an email to
jarhead---at---massivevoodoo---dot---com if you don't have an account on Tabletopwelt.
Emails will count also only starting from 08.00 p.m. (CEST).
We kindly ask you - if many people might be interested in taking part - that you tell us you would take part even there are already 18 seats gone. Let us know if you want to take part in this class, so Roman could manage to organise a second date this late summer in mid September.
This Thursday!

Welcome to Miniatures Unpacked n° 48, this time unpacking Rocco and all the goodies that came as campaign stretchgoals.
Today the parcel from the campaign reached our letterbox and so we instantly decided to bring you a MU :)
Image courtesy of Figone - http://www.figone.fr/
Let's start with the content of the parcel and the packaging.
This is the air cushion envelope everything was send in. Unfortunately there wasn't the signed copy of the Rocco concept art neither the Certificate of Authenticy of the first edition cast run that was normally included in the selected perk.
But we concentrate on the figures for now and not on the campaign itself.
The packaging of Rocco the figures was a bit unspectacular and adventuresome, but apart from one really small part, everything arrived safe and sound.
These are all the parts of the basic version of Rocco, phew a lot of parts to glue together, but this baby is a real beast size wise!
Allan Carrasco surely had no fun cutting this monster in those small pieces, but he did a great job!
Let's start to get a deeper look how the legs fit onto the torso halves.
One leg is a bit off and needs some gap filling...
But the other look pretty nice! No big mold lines on the legs so far, at least nothing that can't be easily scraped away using a hobby knife.
Another nice fit.
And a bit of a problem and a small chip on the right back leg, easily fixed using some putty.
Just a part that is really, really awesome... the way Allan sculpted the hands is just fantastic.
Not so nice: some really bad mold lines on the bottom of both body halves.
And the other half. This will be some work to fix.
The fitting of both halves is also not perfect, this will need some putty and sanding to get it right.
Especially on the part with the fur it will be taking some time.
A little air bubble at the end of the tail, nothing too bad, easily fixed with putty. The rest of the tail looks great.
Now that's some nice casting, all the details are there, no air bubbles, no mold lines.
The same on the greatly sculpted body of Rocco.
The really cool head of Rocoo, the hair on this head is really fantastic. It's hardly visible on the photo... but it's really great!
The stone that the beast will be standing on, the fitting is pretty good and filling up the gap is no problem, it's just a stone after all.
The nice side of the saddle, again good casting and a great sculpt.
The bad side... fixing the rim of this saddle will be a lot of work and almost impossible for anyone that is not good at sculpting.
This is the extra banner that was unlocked via the campaign stretchgoals, it's a nice alternative for Rocco. Casting is again pretty good on these parts. You can see a really small part that broke away ( guess from shipping ).
Now that's it for Rocco, overall it's a very impressive miniature (if you can still call it that... it's really massive). The casting got some flaws that are sometimes easily fixed, but some casting errors will take time and experience to fix which is not so nice.
Now we will show photos of the stretch goal figures.
Helmutt: A really cool little sculpt, the casting quality is really good and this little fella is surely really fun to paint!
Carmina: Another really nice sculpt, again the casting is really good, just some small things to cut away and to clean.
Tahar' Ama: The third sculpt that was added to the campaign as a Christmas gift for all backers, really nice of figone :)
We hope you liked this Miniatures Unpacked and it may helps you in your decision :)
Your Massive Vooodoo Team!
Do you know Cattlerap?
No?
A Cattlerap song is created by adding a hiphop beat to a cattle auctioneering video. Check this:
www.cattlerap.com
A Cattlerap song is created by adding a hiphop beat to a cattle auctioneering video. Check this:
www.cattlerap.com
Hey everyone,
As I finally got some resin copies of my goat bust, I started to paint my own version of it.
I really wanted to go for a very natural and earthy look so I used a lot of browns to paint most of the parts. You can get see the sepia kind of look.
First I basecoated the whole bust black, some parts were painted seperately to make all of the areas easier to reach. There's nothing more annoying than having to do a stupid brush dance around small corners.
I started with airbrushing some browns onto the whole fur and skin areas and slowly started to increase contrasts. On the skin areas I worked more into yellowish tones, on the beard I used more greys to make him look a bit older and wiser :)
I tried to work evenly on all skin and fur areas. I really don't like to finish one area of one part (skin and fur is one part in my opinion) completely and then have to work on other areas where I got to do all work. A lot of reddish and orange glazes were used to bring more life to the face. More grey was used to make the beard more interesting.
I also painted the metal parts and some of the leather parts black to seperate it visually from the skin.
More and more work was invested in the skin area. The lips got some blue tint to make them more interesting. Blue and green was added very gently to the skin parts and the reddish parts were made even more intense. I also tried to add some skin variation by adding little pigment dots into the skin and also added some rheum to the eyes, I think it makes it more realistic and animalistic.
Many small details were painted, like the leather straps and charms on his necklace.
The horns got some attention.. phew they really took their time to paint, but I think it was worth it.
I still have to add a lot more color variation to the horns and leather parts.
Still some time to spend on this guy! I am really looking forward to the metals...
What do you think?
In which way should the armor parts be painted?
Tell me your ideas!
Best wishes,
Raffa
As I finally got some resin copies of my goat bust, I started to paint my own version of it.
I really wanted to go for a very natural and earthy look so I used a lot of browns to paint most of the parts. You can get see the sepia kind of look.
First I basecoated the whole bust black, some parts were painted seperately to make all of the areas easier to reach. There's nothing more annoying than having to do a stupid brush dance around small corners.
I started with airbrushing some browns onto the whole fur and skin areas and slowly started to increase contrasts. On the skin areas I worked more into yellowish tones, on the beard I used more greys to make him look a bit older and wiser :)
I tried to work evenly on all skin and fur areas. I really don't like to finish one area of one part (skin and fur is one part in my opinion) completely and then have to work on other areas where I got to do all work. A lot of reddish and orange glazes were used to bring more life to the face. More grey was used to make the beard more interesting.
I also painted the metal parts and some of the leather parts black to seperate it visually from the skin.
More and more work was invested in the skin area. The lips got some blue tint to make them more interesting. Blue and green was added very gently to the skin parts and the reddish parts were made even more intense. I also tried to add some skin variation by adding little pigment dots into the skin and also added some rheum to the eyes, I think it makes it more realistic and animalistic.
Many small details were painted, like the leather straps and charms on his necklace.
The horns got some attention.. phew they really took their time to paint, but I think it was worth it.
I still have to add a lot more color variation to the horns and leather parts.
Still some time to spend on this guy! I am really looking forward to the metals...
What do you think?
In which way should the armor parts be painted?
Tell me your ideas!
Best wishes,
Raffa
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